Tactical Coordinator.
Amateur Adventurer.
Impact Pitcher Initiate.
Door to Door Salesman.
Street Brawler Trainee.
I took a slow breath and started where any sensible person would.
The Common classes.
Tactical Coordinator.
Amateur Adventurer.
Both solid. Both useful. Both okay. Both… common.
“Yeah, that’s gonna be a no for me,” I muttered.
Nothing against people who picked common classes—but if I was literally fighting for Earth’s place in the multiverse, whatever that meant, maybe my starting class shouldn’t sound like something a tutorial NPC handed out for completing the ‘Open Your Inventory’ quest.
I flicked their windows aside. Looking forward to what uncommon and rare classes would offer.
Next up:
Impact Pitcher Initiate.
A perfect fit, objectively.
I mean, the System basically said, ‘Hey dude, you’re good at throwing things—here’s the baseball-themed class we made just for you.’
I folded my arms.
“I’ve never liked ranged characters,” I said out loud. “Ever.”
Archers?
Snipers?
Spell lobbers?
Nah. Not me. Never been me.
Throwing knives could be a cool backup option, sure—but a whole class centered around it? Hard pass.
I dismissed that one too.
That left… two.
Door to Door Salesman and Street Brawler Trainee.
I stared at the windows hovering side by side.
Door to Door Salesman was… tempting.
Safer. Cleaner. Smarter.
Less ‘get disemboweled by claws’ and more ‘talk your way out of situations like a peaceful, reasonable adult.’
Persuasion.
Negotiation.
Social manipulation.
Information gathering.
In a dungeon full of monsters and maybe other desperate humans?
Yeah, avoiding fights entirely sounded pretty amazing.
I pictured myself sweet-talking my way through floors, skipping battles, convincing monsters to chill out.
A diplomacy speedrun.
Then I imagined getting cornered by something huge and clawed and thinking:
“Hang on sir, allow me to increase my charisma by ten percent before you tear me apart.”
…Yeah.
Maybe not.
My gaze drifted to the other window.
Street Brawler Trainee.
Rare.
Strong.
Durable.
Hits hard as long as it connects.
More bonus stat points every level.
And I’d already proven I could handle myself with a blunt weapon—twice.
It was dangerous.
It was reckless.
It was absolutely my style.
And let’s be honest—
no sane gamer was passing up a rare class this early.
I exhaled slowly, feeling my heartbeat settle into something steadier. More certain.
“Alright,” I said. “Decision made.”
My finger hovered over the Street Brawler Trainee window.
“Let’s see what the ‘Rare’ life feels like.”
I selected the class.
Class Confirmed
The change was immediate.
The boost to Vitality wasn’t subtle—I felt fuller somehow. Heavier in a good way. More durable. Like I could take a few more hits before my body started complaining.
It felt… great.
A new message appeared.
Street Brawler Trainee Selected
Starting Equipment Received:
- Biker Helmet x1
- Leather Vest x1
Enjoying this book? Seek out the original to ensure the author gets credit.
- Ripped Jeans x1
- Spiked Wristbands x1
- Leather Boots x1
Biker Helmet
Basic Starting Gear for Street Brawler Trainee
+5 Endurance
Leather Vest
Basic Starting Gear for Street Brawler Trainee
+3 Endurance
Ripped Jeans
Basic Starting Gear for Street Brawler Trainee
+2 Endurance
Spiked Wristbands
Basic Starting Gear for Street Brawler Trainee
+5 Strength
Leather Boots
Basic Starting Gear for Street Brawler Trainee
+2 Endurance
I blinked.
“Hey, I already have the boots. What’s up with that?”
“You may sell duplicate equipment for credits,” the assistant replied calmly. “Those credits can be used to purchase other items.”
I turned around somewhat startled having forgotten that the NPC was still there.
“Okay,” I said. “How do I sell the boots?”
The moment I thought about selling them, a new menu appeared.
Shop Menu
Buy
Sell
I selected Sell.
My inventory popped up, prices listed neatly beside each item.
- Leather Boots — 5 credits
- Crab Pincer — 7 credits
- Shell Fragment — 3 credits each
- Knives — 4 credits each
I frowned. “So… should I sell the crab parts I got from killing those things out there? Or do they have other uses?”
“The items you have acquired are typically used in crafting potions and equipment,” the assistant explained. “However, you currently lack crafting proficiency. My recommendation is to sell common items and retain uncommon or higher-rarity materials.”
“Makes sense.” I thought.
I sold the boots and the crab parts, but kept the knives. Those felt useful.
“Alright,” I muttered. “Let’s see what I can buy.”
I backed out of the sell menu and selected Buy.
Available Items
Basic Health Potion
Restores 20 HP – 10 credits
Basic Mana Potion
Restores 10 MP – 10 credits
Basic Speed Potion
+10% Dexterity – 12 credits
Basic Strength Potion
+10% Strength – 12 credits
I checked my balance.
22 credits.
After a moment’s thought, I bought a Health Potion and a Strength Potion, storing both in my inventory.
“Alright,” I said, looking back at the assistant. “Anything else I should do while I’m here?”
“You should heal,” it replied. “You may do so by stepping onto the pedestal over there.”
I followed its gaze.
A circular pedestal stood in the corner, with a second disc hovering about eight feet above it. Faint light shimmered between the two.
“…Is it free?” I asked.
“Yes. You may restore 100% of your health and mana, along with any negative status effects, by using it. However, it may only be used once every twelve hours.”
“Okay,” I said. “Good to know.”
I checked the remaining time for the floor.
Time Remaining:
21 hours, 34 minutes, 19 seconds
Plenty of time… but I also had a problem.
A big one.
There was a fight waiting for me the second I stepped out of the Safe Room.
“Alright,” I muttered. “Let’s see what I’m working with.”
I pulled up my status.
HP: 47 / 55
“That hit earlier took eight HP off me,” I said, thinking through it. “So a Craboid pincer strike is roughly… yeah, eight damage.”
Which meant:
I could take five hits before needing to retreat and heal.
Not ideal.
But not terrible either.
Plus, Craboids seemed pretty weak to blunt weapons.
Between the spiked club and my new class bonuses, I felt, well, not safe, but confident enough.
“Okay,” I said, tightening my grip on the club. “Plan is simple.”
Fight.
Fall back if needed.
Heal.
Repeat.
“Alright. It’s settled. I’ll take a few of them out and duck back in if things get messy.”
I squared my shoulders, took a breath, and moved toward the door.
I stopped just as my hand reached for the doorknob.
“Wait,” I muttered. “What about my fifteen free stat points? I haven’t allocated those yet.”
A window popped up immediately.
15 Stat Points Available
- Vitality: 10 (+10% → 11)
- Strength: 10 (18 with equipment)
- Endurance: 10 (22 with equipment)
- Dexterity: 10
- Wisdom: 10
- Charisma: 10
“Alright,” I said, doing the math in my head.
Every point of Vitality gave me five HP.
That meant nine points would push me to a clean 100 HP after the class bonus. Nice. Clean. Hard to argue with.
The remaining points went straight into Strength.
Endurance already felt solid thanks to my gear, and Dexterity, Wisdom, and Charisma weren’t going to do much for me in the fight waiting outside.
Decision made.
I allocated the points.
Stat Allocation Complete
- Vitality: 19 (+10% → 20)
- Strength: 16 (23 with equipment)
- Endurance: 10 (22 with equipment)
- Dexterity: 10
- Wisdom: 10
- Charisma: 10
I felt the change immediately—my body settling into its new limits, strength coiling tighter beneath my skin.
This time, when I reached for the door, I didn’t hesitate.
I opened it.

