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[Addendum] The notebook of Sophie Callum

  Erik:

  Core Ability

  Name: Unexpected Arsenal

  Tier: Iron

  Type: N/A

  Cost: Variable

  Effect - Iron:

  Manifest spiritual power in objects around you. Items used can have varying effects.

  Applicable items limited by mass, volume, density, quality of materials, spiritual bond, spiritual power and more.

  Major Ability

  Name: Authority

  Tier: Iron | Rank: 3 | Willpower

  Type: Aura, Control, Will

  Cost: N/A

  Effect - Iron:

  Improved Aura, Aura sense and Aura control. Aura effect changed to Authority.

  Minor Ability

  Name: Confiscate

  From: Authority

  Type: Utility, Control

  Cost: Medium

  Effect - Iron:

  Temporarily steal an ability from someone else. Your own attributes will be used in all aspects of using the stolen ability. Stolen ability will be rendered inert in the original owner for the duration of Confiscate. Confiscate cannot be used again immediately.

  Major Ability

  Name: Umbralux

  Tier: Iron | Rank: 4 | Wisdom

  Type: Spell, Light, Dark, Affliction

  Cost: Meagre (Flash), Middling (Entropy)

  Effect - Iron:

  Flash (Light): A beam of light scorches the target.

  Entropy (Dark): Expels miasma which decays targets from inside.

  Minor Ability

  Name: Gloom

  From: Umbralux

  Type: Summoning, Dark, Construct

  Cost: High

  Effect - Iron:

  Construct (Gloom): Summon a Gloom construct to aid you. Constructs have no time restraints, but must be resummoned after taking severe damage. The Gloom construct deals escalating corrosive dark damage on enemy contact.

  Major Ability

  Name: Unleash

  Tier: Iron | Rank: 5 | Speed

  Type: Altering, Metamorphosis, Enhancement

  Cost: Variable

  Effect - Iron:

  Alters the composition of the body.

  Major Ability

  Name: Earthkeep

  Tier: Iron | Rank: 4 | Strength

  Type: Enhancement, Earth, Defence

  Cost: Moderate

  Effect - Iron:

  Manipulate the earth to protect the body.

  Jessie:

  The genuine version of this novel can be found on another site. Support the author by reading it there.

  Core Ability

  Name: Call of Nature

  Tier: Iron

  Type: Spell, Fire, Water, Earth, Wind, Channelled

  Cost: Variable

  Effect - Iron:

  Elemental Call:

  Scorch (Fire): Set fire to target. Medium cost.

  Restore (Water): Restore the physical body of the target to its natural state. Middling ost over time. Channelled.

  Replenish (Wind): Replenishes stamina of target. Middling cost over time. Channelled.

  Spike (Earth): Forces the earth beneath target into a jagged spear. Will explode after a short time. Moderate cost.

  Major Ability

  Name: Reap the Harvest

  Tier: Iron | Rank: 5 | Willpower

  Type: Spell, Fire, Water, Earth, Wind

  Cost: Low

  Effect - Iron:

  Elemental Scythe (Varied): Fires an elementally charged crescent blade at target.

  Minor Ability

  Name: Atmosphere

  From: Reap The Harvest

  Type: Aura, Will

  Cost: N/A

  Effect - Iron:

  Improved Aura, Aura sense and Aura control. Aura trait changed to Surge.

  Major Ability

  Name: Enter The Storm

  Tier: Iron | Rank: 5 | Reflex

  Type: Spell, Field, Lightning, Activated

  Cost: Middling

  Effect - Iron:

  Storm: Activate a field around you, charging the area and sending bolts of lightning at targets.

  Minor Ability

  Name: Volt Surge

  From: Enter The Storm

  Type: Spell, Lightning, Affliction, Channelled

  Cost: Middling

  Effect - Iron:

  Volt Surge: Sends a self-amplifying current into target, dealing increasing damage over time.

  Major Ability

  Name: Familiar

  Tier: Iron | Rank: 3 | Wisdom

  Type: Familiar, Summoning

  Cost: Moderate

  Effect - Iron:

  Summon your chosen familiar to aid you. Familiars share an energy pool with caster. Dead familiar can be re-summoned for Substantial cost after one week.

  Major Ability

  Name: Ease The Burden

  Tier: Iron | Rank: 3 | Regeneration

  Type: Spell, Conjuration, Space

  Cost: Low

  Effect - Iron:

  Conjure:

  Able to conjure up to two different weapons, each with separate elemental effects. First-time conjuration of each weapon at Substantial cost. Maximum schema is two.

  Schema: A first-time conjured weapon is made a ‘Schema’. Schema cannot be changed. Schema can be destroyed from ‘Armoury’ at Excessive cost. Schema slot in ‘Armoury’ will be locked for 30 days.

  Armoury: Dimensional space for schema to reside in when in use. Has additional storage space.

  Major Ability

  Name: Natural Flow

  Tier: Iron | Rank: 4 | Speed

  Type: Perception, Elemental

  Cost: N/A

  Effect - Iron:

  Improved senses. Senses attuned to nature.

  Minor Ability

  Name: Jet

  From: Natural Flow

  Type: Mobility, Enhancement

  Cost: Variable

  Effect - Iron:

  Increase your speed of traversal through natural mediums.

  This archive is updated in the loving memory of Sophie Callum.

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